Intellectual Property Policy
Updated: July, 2026
This Intellectual Property Policy explains ownership and permitted use of Mindquest Play website content, educational materials, original activities, game mechanics, facilitator frameworks, custom materials, recordings, client-provided materials, and related intellectual property.
1. Scope
This Intellectual Property Policy applies to original website content, program structures, educational games, training frameworks, facilitator guides, prompts, exercises, worksheets, presentation materials, digital files, graphics, written content, custom session materials, and other original materials used by Mindquest Play.
2. Ownership
Unless a written agreement expressly states otherwise, Mindquest Play retains ownership of its pre-existing and newly created proprietary materials, methodologies, reusable frameworks, templates, facilitator structures, original game mechanics, written content, and brand elements.
3. Limited Client Use
When materials are provided as part of a paid service, the client receives a limited, non-exclusive, non-transferable right to use those materials for the internal purpose connected to the purchased service.
This limited permission does not transfer copyright, trademark rights, ownership of methodology, or a right to create a competing commercial product.
4. Internal Use
Internal use may include reasonable use by the purchasing organization’s participants, team, class, or staff for the session or internal follow-up that was contemplated by the engagement.
5. Prohibited Redistribution
Without written permission, proprietary materials may not be sold, sublicensed, commercially distributed, published on a public website, uploaded to a paid resource library, packaged into another training product, or provided to unrelated organizations.
6. Copying and Modification
Clients may not materially reproduce or adapt proprietary materials for external commercial use, remove ownership notices, or represent Mindquest Play content as their own original work without written authorization.
7. Session Recording
Audio recording, video recording, screen recording, or systematic capture of a facilitated session requires advance permission. Approval may depend on participant consent, privacy considerations, and the intended use of the recording.
8. Screenshots and Excerpts
Limited screenshots or excerpts may be permitted for internal documentation when they do not disclose other participants’ information or materially reproduce proprietary content. Public or commercial publication requires permission when protected material is included.
9. Custom Materials
Custom materials may contain both client-specific elements and reusable Mindquest Play methods or templates. Unless a written agreement states otherwise, customization does not transfer ownership of the underlying reusable methodology.
10. Client-Provided Materials
Clients retain rights in materials they provide. By providing them, the client represents that it has authority to use and share those materials for the engagement and grants Mindquest Play a limited right to use them only as reasonably necessary to deliver the service.
11. Third-Party Content
Third-party software, trademarks, graphics, platform features, licensed resources, or other third-party materials remain subject to the rights and terms of their respective owners.
12. Feedback
General feedback, suggestions, non-confidential ideas, and observations about the service may be used to improve future programs. We will not intentionally publish confidential client information merely because it was provided as feedback.
13. Trademarks and Branding
Names, logos, brand identifiers, and other source-identifying materials may be protected by trademark or similar rights. Use of a brand element does not grant permission to imply sponsorship, endorsement, partnership, or affiliation.
14. Educational Game Design Consultation
A consultation may include recommendations, concepts, structures, or examples. The specific ownership of a fully custom deliverable, if different from this general policy, should be stated in a written project agreement.
15. Infringement Concerns
A person who believes material on the website or in a service infringes rights they own or control may contact us with enough information to identify the material, describe the claimed rights, and explain the basis of the concern.
16. Enforcement
We may request that unauthorized use stop, remove access to proprietary materials, decline further service, or pursue other remedies available by agreement or law when proprietary materials are materially misused.
17. Changes to This Policy
We may update this Intellectual Property Policy when services, content formats, delivery methods, or licensing practices change.
18. Internal Training Reuse
A client should not assume that purchasing one facilitated session grants an unlimited right to independently rerun the activity with future groups. Reuse rights depend on the materials provided and the written scope of the engagement.
If a client wants ongoing internal reuse or facilitator rights, those permissions should be agreed separately.
19. Facilitation Know-How
Facilitator techniques, sequencing decisions, debrief frameworks, timing methods, and instructional structures may reflect proprietary know-how even when individual ideas or general learning concepts are not protectable by themselves.
20. Custom Client Branding
If a client requests its own brand elements to appear in a custom resource, the client retains rights in those brand elements. Their inclusion does not transfer ownership of the underlying Mindquest Play structure or content.
21. Portfolio and Public References
Mindquest Play will not assume a right to publicly identify a client, publish participant information, or display confidential client materials merely because a service was delivered. Public case-study or portfolio use should be separately authorized where appropriate.
22. Unauthorized Commercial Use
Using proprietary materials as the basis of a paid workshop, consulting product, subscription resource, course, facilitator certification, or other commercial offering without authorization may exceed the limited rights granted through a normal service purchase.
23. Requests for Expanded Rights
Clients that need broader reproduction, facilitator, licensing, distribution, or reuse rights should request those rights before relying on them. Any expanded permission should be stated in writing and may require a separate fee.